Hey everyone, the Windows 10 build is done, and the release date is set! This Friday, the 20th.
Previously, the plan had been to do Mac and Linux builds next, and then move from there. However, given that the VAST majority of our sales have been on Xbox One, I think what we’ll do instead is focus on getting Momentum out of NA on Xbox One. It’s a bit of a convoluted route for us to get there, but we’ll get there eventually. After that, we’ll look into trying to get onto PS4.
Hey everyone, we’re super excited to announce that Momentum is set to be released on August 12, 2016!
In the meantime, you can find wallpapers here, and (in case you missed it) you can listen to the soundtrack below:
Thanks for your support, we hope to see you on the 12th.
(the soundtrack will have new music on a weekly basis until August 12th, so check back soon.)
Momentum is really close to finished. Right now we’re working hard to hammer out a few last details. We’ll announce soon when the game will finally be released.
In the meantime, we’ll be periodically releasing music on soundcloud. The complete soundtrack (titled “Improbably Fatal”) will be available for purchase on bandcamp upon release of the game.
So Momentum has been Greenlit.
Kind of out of nowhere, really. That was not something I had expected to happen this week.
To date, there’s literally 0 entries. So that means that submitting ANY completion (on levels 9, 10, 13, or 16) will win the prize. https://www.kickstarter.com/projects/1508211718/momentum-0/posts
14 hours remain. Make it count.
Hello everyone, we have an announcement. We decided to run a special contest for our demo! for more information, check out our Kickstarter update here.
We’re live-streaming an interview with Action Soup Studios this Tuesday at 1 PM Pacific (that’s 2 PM Mountain), here: https://www.youtube.com/watch?v=yc7lIsiOUP4
Here is a compilation of the coverage of Momentum thus far:
Alpha Beta Gamer:
If you have covered Momentum, and you’re not on this list, let me know and I’ll correct it.
The Kickstarter campaign is now live! You can check that out right here.
Also, there’s been a minor update to the demo, fixing a couple of bugs with the UI, and one with the video settings.